6/10/2023 0 Comments The offering wildermythEach campaign has a similar high level arc and foundational strategies. In the sense of Civilization being deep and replayable or a roguelike being deep and replayable. Sounds like most of the negatives I heard weren’t as bad as I thought. Just wondering if there’s any truth to the latter opinions. But then there’s a handful of official reviews saying that it gets old after a single campaign, and some of the most upvoted steam reviews are saying that you’ve seen everything after only 10 hours. Most people are saying that it has amazing procedural storytelling and you can play it endlessly. Following are comments from a relevant reddit thread: Is Wildermyth actually deep and replayable? I’m thinking about buying the game, but I’ve noticed something kinda strange about the reviews for Wildermyth. The game bends over backwards to give you all the help you want, so your energy goes into figuring out what to do rather than puzzling over how to do it. But the stories are interesting, the relationships complex, the battle tactics rewarding, and the replayability outstanding. That said, if you need something that stresses your equipment, brain, and reactions to the breaking point, this isn't it. Certainly a lot of major studio releases costing four times as much have been less satisfactory. But the stories are interesting, the relationships complex, the battle tactics rewarding, and the In the world of small indie RPGs, Wildermyth is a standout. In the world of small indie RPGs, Wildermyth is a standout. I am as impressed by this offering as I was when I fist picked up Hades. The art style, the music, the writing, the gameplay, the plot lines, the all pulls together in a brilliant way. Overall, it is a game that must be experienced. Those types of game normally far outstrip the quality of strategy video games. It plays like a really good tabletop strategy-RPG board game, which is saying a lot. The combat seems simple at first, but it is surprisingly deep. The storytelling is fantastic and at a quality level that I thought would be impossible in a procedurally generated game. Seriously, after suffering through the cringe-worthy writing in FF7 Remake, this game is food to a starving man. The writing is bittersweet, goofy, and surprisingly deep in equal measure. To be quick about it: this game is a triumph. The storytelling is fantastic and at a quality level that I thought would be impossible in a procedurally AAA publishers should look at this game and weep. Just keep making more and more events to make the fresh campaigns more engaging! … ExpandĪAA publishers should look at this game and weep. I did like 3 campaigns and did get bored, but those campaigns are quite memorable! I think this is a great concept for a game, and only way it could be improved is maybe having a more interesting artstyle (16 bit?) and more variety in the random events. Characters grow and develop their own stories through randomly generated events under an overarching nemesis. Quite a fun distraction in a form of RPG. Paper Mario art style does not appeal to me at all, but I gave it a shot and I'm glad I did. I did like 3 campaigns and did get bored, but those campaigns are quite memorable! I Was a hard game to purchase despite the reasonable price tag. Was a hard game to purchase despite the reasonable price tag.
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